Grassland surface shaped by weather and movement SCROLL TO EXPLORE ↓

01 / UNREAL ANIMATION

Weathering the Surface

Grass as a Record of Invisible Forces

PROJECT TIME
PARTICIPANTS
CHENG WANG, YIHAN WANG
SOFTWARE
UNREAL ENGINE
ADVISOR
GEORGINA HULJICH

FULL FILM / 05:21

DESIGN INTENT

Weathering the Surface begins with a simple question: how can an apparently stable landscape reveal the forces continually acting upon it? Rather than treating grass as background or texture, we use it as a responsive material instrument—one that records light, wind, rain, rising water, and the passage of time through motion. Built in Unreal Engine, the film moves from subtle variations across the surface to its gradual loss of orientation and form. Through this progression, weathering is understood not as decay, but as an active process of spatial formation, in which grass becomes a temporary register of invisible environmental forces.