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01 / UNREAL ANIMATION
Weathering the Surface
Grass as a Record of Invisible Forces
- PROJECT TIME
- PARTICIPANTS
- CHENG WANG, YIHAN WANG
- SOFTWARE
- UNREAL ENGINE
- ADVISOR
- GEORGINA HULJICH
FULL FILM / 05:21
DESIGN INTENT
Weathering the Surface begins with a simple question: how can an apparently stable landscape reveal the forces continually acting upon it? Rather than treating grass as background or texture, we use it as a responsive material instrument—one that records light, wind, rain, rising water, and the passage of time through motion. Built in Unreal Engine, the film moves from subtle variations across the surface to its gradual loss of orientation and form. Through this progression, weathering is understood not as decay, but as an active process of spatial formation, in which grass becomes a temporary register of invisible environmental forces.